Thursday, January 9, 2020
An Article On Video Games Online - 956 Words
In this article the author says that some men who play video games online make sexually harassing comments to women who also enjoy playing games online. The author describes these young men as ââ¬Å"bizarrely embittered.â⬠He takes issue with research that claims men harass women online because they are poorly skilled. His conclusion and his idea for a solution are quite simple. What is the author s main claim para 1 The authorââ¬â¢s main point is that these young men are misogynists. He says these attacks are unprovoked and directed at feminists. Feminists are the victims in these events, and Marcotte places all the blame for these actions on the young men. He believes that all these attacks are unprovoked, however he has no evidence to support this. He also believes that men only target women and feminists in their attacks. He believes that this activity is harassment and these men are sexist, bitter and angry. The author states that these men ââ¬Å"inchoate rage at all sorts of women they encounter.â⬠The only reason women are picked on is that they are women and they are playing video games online with young men. Marcotte disagrees with the psychological researchers and Caitlin Dewey who argue that men who lash out against women are losers and just trying to get womenââ¬â¢s attention. Marcotte argues that the men would compliment women if they really wanted to get attention. The researchers believe that our contemporary culture is conditioning our young men to view women in this way.Show MoreRelatedThe Impact of Technology1443 Words à |à 6 PagesTechnology, mainly computers and video games, have made a vast difference in our society. Many years ago there were not very many forms of technology that existed. People often used type writers, went, dancing, did puzzle, and played board games for entertainment. Nowadays, the use of computers has become extremely popular. If an individual is not using a computer for some form on entertainment, they are most likely using it for something along the lines of school or work. Technology has gone fromRead MoreArticle Review On Video Poker1538 Words à |à 7 PagesArticle 10 ââ¬â How to rule the roost at video poker While there is no denying that there are some similarities between online video poker games and online slot games, you canââ¬â¢t play them the same way and be successful. Video poker takes more than just faith in the gambling gods in order to find success, you need to understand whatââ¬â¢s in front of you in order to win. Putting it simply, video poker success is going to be determined by your actions in the game. Remember strategy Donââ¬â¢t be a video pokerRead MoreCriminal Justice and the Game of Online Violence: A Review of the Evolution of Perspectives of Video Game Violence and Its Causes1274 Words à |à 5 Pagesï » ¿Criminal Justice and the Game of Online Violence A Review of the Evolution of Perspectives of Video Game Violence and its Causes March 4, 2012 ABSTRACT: Four articles are reviewed in reverse chronological order because they demonstrate an interesting trend in how online computer usage and gaming is being thought of as a contributor to violence and other types of anti-social behavior. In looking at this trend, it can be seen how reviewers of all types are looking more broadly at this emergingRead MoreShould Video Games Be Addictive?1003 Words à |à 5 Pagesfrom, making it a truly diverse and engaging world. The question of whether video games can be addictive is left unanswered because many articles and studies provide evidence that supports both sides of the debate. The article, ââ¬Å"Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Gamesâ⬠by Kuss et al, primarily covers Massively Multiplayer Online Role-Playing Games (MMORPGs) and discusses what motives can lead to addictive behavior. The characteristicsRead MorePositive Effects Of Violent Video Games1161 Words à |à 5 PagesViolent video games have been a popular pass time for American teenagers ever since the first ones were released. The most popular of these games are Grand Theft Auto, Call of Duty, Mortal Kombat, and Doom. It has become a popular belief that these games are directly linked to violent behaviors in our youth. Numerous scholars have set out to determine the validity of these assumptions through vast surveys and studies in America. All of these scholars share the belief that violent video games affectRead MoreEssay on Congrats: You Gained Loot and Experience1601 Words à |à 7 Pages Video games are p opular electronic games that people are able to manipulate images on the screen using a computer platform and are wildly fun to play everywhere in the world. It started simply out as a black-white TV projector 2D image game for free-time to a complex high-definition colored 3D-images world-wide popular phenomenon popularity with people of all ages, especially children and adults, around the world. However, there have been research about the negative impact of playing video gamesRead MoreLevel Up, Relationship Down1402 Words à |à 6 PagesLevel Up, Relationship Down Imagine having a door shut in your face. That is how it feels when someone ignores you as that person is playing video game. You are on your way home after a long and difficult day at work. The traffic slows you down and adds up the stress to your already-worn-out body. As you are nearing your home,you notice that the lights in your home are on and you realize that you have a family to come home to and you are grateful for it. You immediately feel relieved because youRead MoreThe Positive and Negative Aspects of Video Games in Society968 Words à |à 4 Pagesprominent in our culture is video games. As it is becoming more prominent, it is also evolving throughout the years. Video games now are becoming more complex and influential in our society. People can use this type of entertainment was a way to relieve stress or a way to socialize with others online. Video games is almost available everywhere, from video consoles to cell phones, most Americans have played a video game before. T he American myth is that Americans mostly view video games as a way to pass timeRead MoreVideo Games : An Increase Level Of Aggression1327 Words à |à 6 PagesHollingdale and Greitemeyer (2014), Video games that are violent are identified as very popular games that are played by the consumers. There is a concern that violent video games may pose a public health risk due to the levels of aggression due to the effects of the video games. In a cross sectional studies it has been found that there is a positive correlations with real life and video game aggression. Also in longitudinal studies shows that playing violent video games constantly it can predict thatRead MoreDifferent Gaming Websites1026 Words à |à 4 PagesDFC Intelligence, a marketing research firm, by the year 2015 the video game industry will be valued at $70.1 billion dollars (Takhashi). This statistic shows that gaming is rising and being introduced in more households every year. The industry alone is currently one of the fastest growing forms of media, to take note of how this industry impacts other peopleââ¬â¢s lives is important in todayââ¬â¢s culture. To also understand how these games are marketed as well as how others incorporated this medium into
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.